5 ms·
Performance for simple things is adequate, but relying on 2-point rectangles (origin(x,y), dimensions(width,height)) for geometry is extremely cumbersome. Also
by pantelisk 6y ago
Performance for simple things is adequate, but relying on 2-point rectangles (origin(x,y), dimensions(width,height)) for geometry is extremely cumbersome. Also everything is hack piled on top of hack (for example there is no concept of a camera, the whole world moves around you instead to simulate the camera effect!).
So... webgl is still the way! This is meant to be an experiment to show what css/html is capable of!
- cylon13 6y agoTo be fair, hack on top of hack sounds exactly like regular graphics programming!
- Jasper_ 6y ago> for example there is no concept of a camera, the whole world moves around you instead to simulate the camera effect Wait until you learn what a camera is :)
- andrewmcwatters 6y ago> for example there is no concept of a camera, the whole world moves around you instead to simulate the camera effect In reality, this is how the concept of the transform stack works in most game engines, too.