3 ms·
Looks quite buggy, depending how I move I can see through walls, get bad textures etc.
by froh42 6y ago
Looks quite buggy, depending how I move I can see through walls, get bad textures etc.
- pantelisk 6y agoOh... if you are referring to the second level (sewers) that's actually on purpose, i have set max draw distance (geometry culling) to improve performance on mobile. It is configurable.
- froh42 6y agoNo, just in the first level. I'm running on Firefox on Linux. By coincidence I read up on WebRender on Firefox today and decided to force it turned on - suddenly the game looks nice (only glitch when looking down below the candle one of the wall segments still vanishes). But it runs a lot better with WebRender (which uses the Graphics card to composite) than without on my machine.