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How to build toddler app UIs.
- sambeau 15y agoThere's some great advice here. It amazes me how often apps built for toddlers make fundamental mistakes: interactions that little, fat 'starfishy' fingers can't manage; instructions in text rather than voice or picture. Flash games are the worst for this: at least with an iOS game drag and drop is easy and intuitive for a toddler - but trying to drag and drop with a laggy mouse is hard. Toddler will accidentally scroll the containing browser window or switch apps, which is very distressing for them. A simple, locked full-screen browser would be a godsend for many parents (which is what an iPad is). I have found young children cope fine with the one button. Once they learn not to touch it until they are finished they are fine - if they accidentally push it they know what happened. It's also great to see quality, intelligent software appearing for small children: Balloonimals is a constant favourite, Ramp Champ should be rebranded for the under-5s as it has just enough gameplay for them. Something interesting: as my kids (6 & 8) have grown up playing iPhone games with tilt control they get very frustrated when they play games with button-only control. They naturally try to tilt the device. It shows that the next generation of gamers have no need for physical buttons - something that we were told was essential for gamers. I've been meaning to write a blog post about this subject for years.
- sambeau 15y agoTwo surprising companies that have made these mistakes with their childrens' flash games: BBC & Sesame Street. Having put so much research and effort into getting their programming right it's sad that they could be so slap-dash with their online content.
- epi0Bauqu 15y agoAgree. For online, check out http://www.babyfirsttv.com/babyu http://www.babyfirsttv.com/babyu -- it's the best I've come across so far. It uses just the space bar and enter keys and the windows easily work at any size. The downside is a bunch of their games are broken, though they are pretty responsive about fixing.
- wallflower 15y agoYou might be interested in this behind the scenes recap of the making of one of the Sesame Street iPad apps (it focused on the technical porting challenges) http://www.theatlantic.com/technology/archive/2011/01/behind-the-scenes-making-sesame-streets-ipad-app/69589/ http://www.theatlantic.com/technology/archive/2011/01/behind...
- Prisen 15y agoMotion controls and button controls are not mutually exclusive. And buttons are essential for games that require more precise controls, in the same way that a physical keyboard is essential for writing long texts.
- sambeau 15y agoHaving watched my children I must respectfully disagree. You need buttons because your hands are now wired that way. My little boys are happier with the sensitivity of a tilt. They were never wired to buttons.
- Prisen 15y agoIt's pretty obvious that iPhone games designed to be controlled by tilt work well with tilt, it's not at all obvious that other genres of games work well with pure tilt controls. It's also a bit premature to draw conclusions from kids at an age where their fine motor skills are still developing. They could be getting frustrated because pushing buttons is hard for them.
- martincmartin 15y agoDoes anyone have suggestions for good Android toddler apps?
- epi0Bauqu 15y agoMonkey Preschool Lunchbox (linked in the post) is solid (though I wish they would add new puzzles occasionally): https://market.android.com/details?id=com.thup.lunchbox&feature=search_result https://market.android.com/details?id=com.thup.lunchbox&...
- palguay 15y agoshameless plug of my app : https://market.android.com/details?id=in.microangels https://market.android.com/details?id=in.microangels Let me know if you have any suggestions for this.
- jsight 15y agoZoodles works, though the quality of the games varies pretty dramatically.
- cfinke 15y agoMy two-year-old asks every day to play Angry Birds. He's terrible at it (in the traditional sense), but he spends lots of time flinging the birds off in the wrong direction.
- gadders 15y agoI'd second Zoodles. My daughter also enjoyed Toddler Lock when she was younger. Now she's five she enjoys doing Androidify pictures of me and my wife.
- ceejayoz 15y agoI'd really love a version of the iOS YouTube app that would let me limit it to specific users and/or playlists I've created. My two-year-old twins love watching Sesame Street videos, but this afternoon they managed to pull up a woman in underwear talking about sex off the 'most popular' tab.
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- duck 15y agoOne related question that I was just thinking about this weekend was if people have similar purchasing habits for toddler/child apps compared to apps for themselves.
- Stormbringer 15y agoI would add the additional thing that if you have a big green button and a big red button, the toddler is not going to have the same good/bad stop/go associations with those colours. A big red 'exit the app and go spend money' button is going to get pushed just as much as the 'go back to the game green button'. From the article: "Finally, here are some gripes with iOS: •Home button needs an off switch. I need some way to disable the home button or make it harder to access during app play, e.g. a triple click or some other morse code sequence. •Need a way to hide videos. Eli knows how to get to the videos. He can find the icon no matter where I put it. I can disable videos through restrictions, but that doesn't really solve the problem. I would really like to be able to hide this icon like you can do for system icons on Windows. Another option would be to put the restriction on the icon itself and force me to enter the password when clicking on it. Come to think of it, this would work for the home button too. " I very much disagree with the first point. It makes your app a 'trap' that even an adult might not be able to figure out how to exit from. This is a stunningly, spectacularly bad idea and violates the whole "the user is in control" illusion. If the easiest way to exit your app is to reboot the machine ... then your app blows, and you suck. If the kid is pressing the home button a lot, and this annoys you, then you have to think about your goals. Toddlers like to bounce from one thing to another a lot, and they love to be in control (because they have so little control of everything else in their lives). We think of toddlers having short attention spans, but sometimes the converse is true, toddlers can also have amazingly long attention spans - the classic example being the kid who sits there and bangs a pot with a wooden spoon for endless hours. If the toddler is exiting too often from the app, maybe the problem is not with the home button, maybe your app is just not engaging enough. I saw (for instance) one toddler who could spend hours making the angry birds fly the wrong way. When they do they make indignant squawks, and he loved that. Without fail any adult who watched him doing that would quickly become bored and try to show him how to 'do it right'. --- With respect to the videos, I'm not sure what the problem is, is it bandwidth? Is it easy access to age inappropriate content?
- morrow 15y agoFor the home button problem - I think a solution would be a system-wide toggle for alternate home button behavior. I actually wouldn't mind a setting where the home button switches single and double-click modes in-app, so that single-clicking while in an app brings up the switcher, double-clicking exiting to the home screen. Mis-timing or missing a double-click to adjust the brightness or pause/adjust background music exiting causing the exit to completely exit can be annoying at times, and I'm not even a toddler :)
- syllogism 15y agoGeez. I have no children in my life (even from friends or relatives really), so I never even thought of this. Very interesting.
- joetek 15y ago"Need a way to hide videos." Agreed, but even better would be a way to limit users to a certain folder or screen. I keep all the kid-friendly apps on one screen, but inevitably they go exploring. I'm always worried that they'll send gobbledygook to an email, or a status update on twitter or facebook. It'd be great to separate these apps. For that matter, it's too easy to swipe to another screen. My youngest finds the app he wants, but he'll try 4-5 times to click the icon, and end up partially swiping to another screen. It's also too easy to go into edit mode. My oldest has figured ou that when it goes all wiggly, to press the home button, but my youngest just gets frustrated that he can't start a wiggling app.
- derefr 15y agoReminds me of At Ease (http://en.wikipedia.org/wiki/At_Ease http://en.wikipedia.org/wiki/At_Ease)
- citizenkeys 15y agoThis article apply to all apps, not just toddler apps. As Jack Dorsey of Twitter said not too long ago, making things that are very simple turns out to be very difficult. Simple interfaces with big buttons, modal dialogs always fixed position in the middle of the screen, and bold colors are the future.
- chadgeidel 15y agoI thought this very thing. It's too bad that most app authors (mobile, web, desktop) simply don't understand this.
- dools 15y agoMy daughter can play with an iPad when she can go to the store on her own and buy one. iPad apps and other forms of educational software, DVDs, CD-ROMs, electronic, interactive toys are all just bullshit paraphrenalia that pile up in the garage. Babies need interaction with humans, and real world objects. Toddler apps on the iPad are poison.
- richcollins 15y agoThey spend almost all of their time interacting with humans and physical objects. What's wrong with allowing them to enjoy discovering how smartphones work?
- Poiesis 15y agoThat's an interesting point of view. What led you to that perspective? As for our kids, we found that the TV is amazingly effective at teaching them, notably for reading skills. That catchy "The B says 'Buh'" song (and its 25 friends) was something that totally helped them remember how to sound out words. Our eight year old reads like a demon now, and the five year old is a beginning reader (he started slower than his older brother, but he's doing fine). The current three year old is recognizing letters and clearly interested in reading on her own. It's not like we don't read to them or teach them, too--but it's quite obvious to us that the TV is scarily effective at getting messages across. If you think about it, that's what it's designed to do. We just choose to use it primarily for good and limit the undesirable effects. Oh, and you should totally see my daughter figure out tangram puzzles on the iphone/ipod. She rocks at it. Yeah, they like to do stuff that's not challenging, too (come to think of it, I do too sometimes!). But I'm the parent: I get a say into how this stuff is used, and I'm going to use every tool that I can.
- dools 15y agoFor me, it comes down to a matter of needs. I was reading and writing before I went to school and it wasn't the result of educational software (actually my parents used the Glenn Doman method). So I don't need educational software or toys - I can teach my child reading, writing, speaking and basic maths on my own. This extends quite naturally to conversations about sugar and, later on, alcohol. Children don't need sugary foods and sweets, there is absolutely no advantage in them, so why would I feed them to my child? When she's old enough to want a mobile phone because all the other kids have them and they're cool, the question is "why do you need a mobile phone?". Just because everyone else has them is not an acceptable reason. Computers are designed to be learned, and it's easy to learn how to use a computer (especially something that's basically designed for the "normals" like the iPad). Hell when computers first came out plenty of non-technical professionals learned to use them in a very short period of time. I don't think there's any advantage, educational or otherwise, in exposing my daughter to that type of technology early on, so why would I? Simply because it's there? I harbour certain reservations to do with development of imagination and fostering an early screen addiction (just the same as I'm concerned about sugar and alcohol addiction) that come into play here - but those aren't things that I can point at and conclusively say "if my daughter uses this, she'll be an obese xbox obsessed couch potato", but the reasoning of minimalist parenting and focusing on needs rather than wants I think builds a healthier child.
- k7d 15y agoRegarding toddlers apps it looks like very few of them have done actual toddler usability testing. Also it would be very useful if iOS had a "toddler switch" which would allow to 1) Disable home screen updates. This is very annoying, often I've a bunch of my apps rearranged or even deleted by my toddler 2) Disable some apps 3) Any app can read this flag to alter functionality 4) Make home button harder to activate - for example it needs to be pressed together with some gesture on screen.
- andrewtbham 15y agothe biggest feature i think ios needs based on my 4 year old nephew using my ipad? the ability to log out of the app store. there is no way to do it. you have to wait a certain amount of time.
- lancewiggs 15y agoTo log out of App store on the iPad use Settings (the app), choose Store, then click on your email/user ID and choose Sign-out.
- wslh 15y agoI was "experimenting" with my little daughter (now 21 months). The best toddler friendly games that I know is http://www.fungooms.com http://www.fungooms.com with a toddler you need to "copilot" with the mouse/touch but if these kind of games goes to a touchscreen they will be a big success. Other recomendation is using webcam games to recognize the toddler movement.
- gadders 15y agoJust a couple of observations: 1) toddlers and up just instantly get simple touch screen UIs. They are way more intuitive for them. 2) Free apps for small children that have adverts are a daft idea. Way too many fat-fingered mis-presses by children (unless that is the idea....)
- egb 15y agoMy first iOS app back in 2008 was made for my young kids. A few of the key design points that went into it: * Design for right-to-left action, so that when kids tap the screen with the pointer finger of their (most likely) right hand, the rest of their hand doesn't hide the screen. I'm still not sure why so many apps are built left-to-right... * There are no popups, menus or screens changes for kids to get lost in. Anywhere they can touch the screen, something fun happens. * Settings are hidden away in the lame phone-wide settings, so that kids don't land in there by accident. TowerSmash, 99c - http://itunes.apple.com/app/towersmash/id293910534?mt=8 http://itunes.apple.com/app/towersmash/id293910534?mt=8
- sambeau 15y agoBought. :) my boys might be getting a little old for it but I have plenty of other kids who like to play with my iPhone. (I think handing your iPhone to a bored kid is one of life's simple pleasures - I recommend it to everyone (who has an insured iPhone))