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I realized after I wrote the comment that I was really referring to the closure traits when I said that. And I really should have said "kind" instead of "type"
by ragnese 6y ago
I realized after I wrote the comment that I was really referring to the closure traits when I said that. And I really should have said "kind" instead of "type" because, like you said, every different function has its own type.
But anyway, I don't really disagree with your point about categorizing languages as OOP, Procedural, or Functional.
But honestly, in this case, I think it's pretty damn clear than Rust is procedural WAY more than it's either OOP or FP. (Note: By OOP, I mean Java-style with tall ownership hierarchies and object-managed mutable state, not necessarily caring about inheritance. And definitely not referring to Alan-Kay-Style-OOP a la Lisp and Smalltalk).
Scala can be looked at as FP and/or OOP. C++ can be looked at as Proc and/or OOP. Python, IIRC, can kind of do all of them, but I don't remember it being easy to make copies/clones in Python, so FP is questionable.
Have you ever tried to write two versions of a complex async function in Rust? One with async and one with Futures combinators? Due to ownership, the Futures combinators approach very quickly devolves into a nightmare. The language doesn't "want" you to do that.
What about function composition? Very awkward to do with matching up the different Fn traits.
And deeply nested object hierarchies are a no-go, too, because of the inability to do "partial borrows" of just a single field of a struct.
I mean, yes, it's not C because it has a real type system and generics. But... it's pretty much C in that you just write functions and procedures that operate on structs.
EDIT: Perhaps my "hardline" approach on calling Rust procedural is in response to people who have come to Rust from non-FP languages, see `map`, `filter`, and `Option` and start calling Rust functional. That's not functional programming! Ask someone who does OCaml to try out Rust and see if they call Rust functional afterwards.
- noctune 6y ago>And deeply nested object hierarchies are a no-go, too, because of the inability to do "partial borrows" of just a single field of a struct. I'm not totally sure if this is what you mean, but FYI you can borrow multiple fields mutably using destructuring: struct Foo(u8, u8); fn main() { let mut bar = Foo(1, 2); let Foo(ref mut x, ref mut y) = &mut bar; *x += 1; *y -= 1; println!("{} {}", bar.x, bar.y); }
- edflsafoiewq 6y agoJust let x = &mut bar.0 will work, but this "intelligence" is confined to the body of a single function. Rust possesses the somewhat curious property that there are functions that are intended to always be called like this foo(&bar.x, &bar.y, &bar.z) which cannot be refactored to foo(&bar)
- steveklabnik 6y agoThis is a complex topic, but what it boils down to is that the function signature is the API. If you borrow the whole thing, you borrow the whole thing, not disjoint parts of it. This is also why it's okay in the body of a single function; that doesn't impact a boundary. We'll see what happens in the future.
- estebank 6y agoMy preferred solution to this is to make partial borrows part of the method definition syntax to make it clear this is part of the external contract of your API. Also I lean towards mimicking the arbitrary self type syntax and land on something along the lines of impl Foo { fn bar(self: Foo { ref a, mut ref b, .. }) {} } Where that signature tells the borrow checker that those two fields are the only ones being accessed. Nowadays this method would have to be &mut self, which heavily restrict more complex compositions, as mentioned in this thread.
- pas 6y agoOn one hand this looks/feels absolutely useful and kind of "must have" feature, yet the boilerplate seems excessive. But at the same time it's absolutely something that should be described somewhere as metadata for a function. It seems to me this should be something that the compiler figures out and mostly elides, like lifetimes. (But this should be present as part of API, should be easily discoverable, should be there at compile time when linking against crates, etc.)
- 6y ago
- chubot 6y agoBut honestly, in this case, I think it's pretty damn clear than Rust is procedural WAY more than it's either OOP or FP. (Note: By OOP, I mean Java-style with tall ownership hierarchies and object-managed mutable state, not necessarily caring about inheritance. And definitely not referring to Alan-Kay-Style-OOP a la Lisp and Smalltalk). Scala can be looked at ... Interesting perspectives, and I largely agree with all of them. Related: I heard someone else say that while Clojure and Erlang embrace immutability for concurrency, Rust shows that you can "just mutate". It's still safe for concurrency (due to its type system). Rust seems to be one of the only languages that embraces the combination of algebraic data types + stateful/procedural code. But I've also found this in my Oil project [1], which is written with a bunch of custom DSLs! I wrote it in statically-typed Python + ASDL [2], so it's very must procedural code + algebraic data types. Despite historically using an immutable style in Python, this combo has grown on me. Lexing and parsing are inherently stateful, and use a lot of mutation. ---- On top of that, my collection of DSLs even translates nicely to C++. Surprisingly, it has some advantages over Rust! The model of algebraic data types is richer ("first class variants"), described here: https://news.ycombinator.com/item?id=24136949 https://news.ycombinator.com/item?id=24136949 https://lobste.rs/s/77nu3d/oil_s_parser_is_160x_200x_faster_than_it_was#c_gu4oaj https://lobste.rs/s/77nu3d/oil_s_parser_is_160x_200x_faster_... [1] https://www.oilshell.org/ https://www.oilshell.org/ [2] http://www.oilshell.org/blog/tags.html?tag=ASDL#ASDL http://www.oilshell.org/blog/tags.html?tag=ASDL#ASDL
- ragnese 6y ago> Related: I heard someone else say that while Clojure and Erlang embrace immutability for concurrency, Rust shows that you can "just mutate". It's still safe for concurrency (due to its type system). Yes! I will repeat a sentiment I articulated on Reddit about that. Even after having used Rust on a handful of small-to-medium sized projects since 2016, I never realized that I could loosen/abandon my immutability fetish that I had been trained to love over the years of working with C++ and Java. C++ needs it for concurrency, and Java needs it for concurrency and because every method can mutate its inputs without telling you. Rust doesn't have either of those problems. Having immutable-by-definition objects in Rust isn't really that useful (unless, of course, the thing is naturally, semantically, immutable anyway, like a Date IMO). It was an eye-opening epiphany and I'm excited for my next Rust session to see how my "new worldview" pans out. :)