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To be fair here, I just want to reiterate I think the app is amazing, and I'm going to be a customer, full stop. I don't want you to think my criticisms are mea
by no_wizard 6y ago
To be fair here, I just want to reiterate I think the app is amazing, and I'm going to be a customer, full stop. I don't want you to think my criticisms are meant to be particularly mean.
The only time a response of this nature is ever elicited from me is when I actually want something to succeed and I think its a really good thing that I'm willing to pay money for. $100 USD for me for a tool like this, which I have always conceptually wanted but never had the time money or skillset (I don't do native mobile development, alas, and I haven't been able to break into it in any meaningful way to gain more expertise) is why I'm so fired up. I want to evangelize this app within the first few moments of firing it up and playing with it. Its that good.
I just really care about good touchpad and keyboard support. I want first class for all available inputs.
- adamwiggins 6y agoAgreed, one of the secrets of the iPad is that the "optional accessories" like stylus and keyboard are actually required to make it a powerful tool. Muse works great with pinch, scroll, etc gestures. We still need to work on pointer hover states. Other things you're missing in the app trackpad support, or just making a general case of its importance?
- no_wizard 6y agoI wasn't having the easiest time getting it to do things like shrink/grow (think about stretching the cards) and yeah, hover states suck, plainly. I also think you could do alot to improve the drag and drop support of the touchpad. You can do some pretty neat things with gestures here too, like swiping 'between' things, that didn't translate to the app either. I'm doing both, frankly. This is a pro tool for pros, and as such, you're more likely to encounter people like me than not.