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Muse does work with pointer support, either the trackpad on the Magic Keyboard (https://www.apple.com/ipad-keyboards/ https://www.apple.com/ipad-keyboards/) whi
by adamwiggins 6y ago
Muse does work with pointer support, either the trackpad on the Magic Keyboard (https://www.apple.com/ipad-keyboards/ https://www.apple.com/ipad-keyboards/) which you're probably referencing, or just hooking up any Bluetooth mouse. But you're correct that we have yet to add proper trackpad gesture support--I'll consider this a vote for that on our roadmap. (:
A trackpad-driven mode can be nice when you're using it with a keyboard for a lot of text entry, but I think Muse excels when you're in full tablet mode with the stylus. Hence we feature that more prominently in our documentation (https://museapp.com/handbook https://museapp.com/handbook).
- no_wizard 6y agoI'm going to go on a limb here, and I don't mean to be pushy, but flatly, I think you'll sell more through on the subscription side if you have good touchpad support. I hate entering text without a keyboard. I have an iPad stand that allows me to collapse quickly between hands-on tablet and keyboard/touchpad in less than a second. I love the drawing aspects, and I don't mind doing certain 'quick' things in a hands on way, I totally see where its an advantage. However, if I'm input text beyond a few lines, its to the keyboard and trackpad. If I'm organizing a large volume of things, its keyboard and trackpad. Its just faster. There is a reason that Apple gave in after all these years and added a touchpad. What bugs me about this answer is you assume to know whats best for interacting with the device (not the app, which should follow device and platform norms) to reiterate, following the customs of the platform will always be better than expecting users to break out of those customs. Yes, gestures and hands on interaction are a custom, but now we have customs around keyboard and trackpad too. They deserve equal weight and this really should be a priority. I'm really shocked you launched without this consideration. This tells me you don't understand the Pro market as well as you think you do, and for $100 USD a year, you should really be positioning yourself in a way that says "Pros, we understand you, and you need Pro tools. We see the iPad as a Pro tool. We see iPadOS as a tremendous platform for Pro Tools. So we made Muse, with first class and best in class support for iPadOS and its Pro features" This doesn't say that to me. Feels like you didn't consider it. I am surprisingly passionate about this, so I apologize in advance if this is harsh.
- adamwiggins 6y agoHum, sorry, think I miscommunicated. Here on our team we use our iPads with keyboard and mouse or trackpad all the time. It's not an afterthought at all.
- no_wizard 6y agoTo be fair here, I just want to reiterate I think the app is amazing, and I'm going to be a customer, full stop. I don't want you to think my criticisms are meant to be particularly mean. The only time a response of this nature is ever elicited from me is when I actually want something to succeed and I think its a really good thing that I'm willing to pay money for. $100 USD for me for a tool like this, which I have always conceptually wanted but never had the time money or skillset (I don't do native mobile development, alas, and I haven't been able to break into it in any meaningful way to gain more expertise) is why I'm so fired up. I want to evangelize this app within the first few moments of firing it up and playing with it. Its that good. I just really care about good touchpad and keyboard support. I want first class for all available inputs.
- adamwiggins 6y agoAgreed, one of the secrets of the iPad is that the "optional accessories" like stylus and keyboard are actually required to make it a powerful tool. Muse works great with pinch, scroll, etc gestures. We still need to work on pointer hover states. Other things you're missing in the app trackpad support, or just making a general case of its importance?
- no_wizard 6y agoI wasn't having the easiest time getting it to do things like shrink/grow (think about stretching the cards) and yeah, hover states suck, plainly. I also think you could do alot to improve the drag and drop support of the touchpad. You can do some pretty neat things with gestures here too, like swiping 'between' things, that didn't translate to the app either. I'm doing both, frankly. This is a pro tool for pros, and as such, you're more likely to encounter people like me than not.