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> Ads are very much a necessary evil Apple isn't blocking ads per se. They're reducing effectiveness of ads that don't respect user's privacy. The other kind o
by thih9 6y ago
> Ads are very much a necessary evil
Apple isn't blocking ads per se. They're reducing effectiveness of ads that don't respect user's privacy. The other kind of ads (e.g. sponsored videos, privacy friendly ads, etc) could still work.
I don't think ads that don't respect user's privacy are a necessary evil.
- AdmiralGinge 6y agoThere's a bit of a spectrum between intrusive adverts and just malware, at some point we're going to need a definitive way to draw the line I think.
- deleted 6y ago[deleted]
- freddieoduks 6y ago> privacy friendly ads Out of curiosity, can you give examples of privacy friendly ads that indie devs can use?
- 52-6F-62 6y agoThere was a great article in Wired recently about NPO’s efforts in the space. Unfortunately it’s not available as a service and is only an internal platform but there is definitely a model ripe for working on there. https://www.wired.com/story/can-killing-cookies-save-journalism/ https://www.wired.com/story/can-killing-cookies-save-journal...
- coldpie 6y agoKilling non-privacy-friendly ads is a great way to open up that market.
- chongli 6y agoIf you’re talking about indie game developers, the way to go is to sponsor popular Twitch streamers and YouTube producers. If you know who these content creators are, you know a great deal about the tastes of their audience without having any identifying information from the audience itself. If you write a game that the streamer/producer really enjoys, they might even continue to play your game after the sponsorship ends. This is the dream scenario because it’s free advertising that can sustain your game long term. These content creators can also provide a lot of valuable feedback because they tend to become experts at your game over a long period of time.