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Keep in mind, I've basically shift on this within the last day or two, so my thinking is possibly still underbaked when it comes to "the other side." But I thin
by pwinnski 6y ago
Keep in mind, I've basically shift on this within the last day or two, so my thinking is possibly still underbaked when it comes to "the other side." But I think you might be making the mistake of thinking that since Apple does A, B, and C, and they have the safest/best experience, therefore A, B, and C are necessary for them to continue to have the safest/best experience.
I can see a world, for example, in which Apple approves a very-limited number of alternate app stores, each of which must still give Apple 30% of what they make from every transaction. So a $1 purchase in Apple's App Store gives them 30 cents, while a $1 purchase in Epic's App Store gives Epic 14 cents, and Apple 6 cents (30% of the 20 cents the ultimate developer doesn't get).
Would that mean Apple would go broke? I don't think so. Would Epic find that it's harder to make things work on 14% than they'd estimated? Could be: they gave up going indie over on Android already. Would I be forced to use the alternate App Store? I suspect only for apps excluded from Apple's App Store, because what developer would want to give up on that revenue?
> Right now, if you don't like what Apple's doing, you can choose not to do with Apple; and if I do, I can choose to go with them
I think the reasoning here misses the point. If Apple were doing something truly dastardly, inarguably evil, would this argument still apply? It's not trivial to switch platforms, though it is possible. And "Apple's way or the highway" shouldn't give them a license to do whatever they want to, no matter what.
I hope that whatever is decided in court, I am able to stick with the Apple experience I know and appreciate. But maybe also I want to use one of the several game-streaming services that Apple will not allow. Must I buy an Android tablet to use Stadia? How much other innovation is currently not happening, or are unavailable to iOS users because of Apple's App Store restrictions?