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That seems to be a very simplified model of how actual bugs look like in the wild. > You can indeed come back and fix that later, and you can make this trade c
by hcarvalhoalves 6y ago
That seems to be a very simplified model of how actual bugs look like in the wild.
> You can indeed come back and fix that later, and you can make this trade cautiously to get your work to production faster.
I think that is only true in certain companies of a certain size. If you're a small startup trying to launch an MVP, yes, time to market will be prioritised over everything.
If you're in a regulated sector, or your company is any larger than e.g. 30 people, "going back and fixing later" gets harder and costly than shipping correct software in the first place; either because you'll damage your reputation, you'll have a deadline to implement the fix (unnecessarily adding pressure on your own team), or other teams start relying on the wrong behaviour and now your fix is not trivial anymore because it doesn't affect only a local scope.
I want to highlight this because it's a trend to think any company and any project can (and should!) be managed as if anything being done is a prototype, w/ a perception that this is "agile", and picking the worst set of trade-offs for the task at hand.
- yebyen 6y agoI've just been learning about Wardley Mapping and he says you're right, too. The point wasn't only that you CAN trade external quality for time to ship, but that anyone who tells you that you can trade Internal Quality for the same is probably wrong and should be disbelieved, as that trade isn't likely to work for long, if at all.
- hcarvalhoalves 6y agoWardley Mapping seems like an interesting idea I never heard about - thanks for sharing.
- yebyen 6y agoI took the $25 class that you can find easily, I thought it was very worthwhile! Helped me to understand exactly what you said, but with some formal structure. Some teams are mad scientists, some are pioneers, some are settlers, and some are town planners. Some tasks are suited better for mad scientists, ... some for town planners. Some regulated environments are only suited to the type of work that town planners can do (6-sigma people, that's how it's also explained in the class.) But the settlers won't have much to do if pioneers haven't done some heavy lifting first, and so on (thanks a lot, mad scientist,) and the town planners can't do the type of work that you need from them either, unless there have been many layers of groundwork laid before them. Glad you enjoyed checking it out!