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> If you really want to release your game as GPL, then do the usual workarounds: use a shim which RPC's to the proprietary bit. Sounds like the non-solution to
by cma 6y ago
> If you really want to release your game as GPL, then do the usual workarounds: use a shim which RPC's to the proprietary bit.
Sounds like the non-solution to GPL software on Apple's App Store, which restricts GPL (or has in the past): run it on a remote server.