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This is borderline FUD. You don't need to use Steamworks to publish a Steam game. With respect to games, most commercial licenses also have these same restricti
by xyzzy_plugh 6y ago
This is borderline FUD. You don't need to use Steamworks to publish a Steam game. With respect to games, most commercial licenses also have these same restrictions, e.g. Unreal Engine.
This seems fine, GPL is probably not suitable here. I don't think Valve is going out of their way to harm anyone's freedoms.
If you really want to release your game as GPL, then do the usual workarounds: use a shim which RPC's to the proprietary bit.
- cma 6y ago> If you really want to release your game as GPL, then do the usual workarounds: use a shim which RPC's to the proprietary bit. Sounds like the non-solution to GPL software on Apple's App Store, which restricts GPL (or has in the past): run it on a remote server.