3 ms·
Having had some time to reflect... > Well, we can say firmly that physical ergonomics matter. Bigly. Can we? I don't think that's the right lesson to take fr
by dllthomas 6y ago
Having had some time to reflect...
> Well, we can say firmly that physical ergonomics matter. Bigly.
Can we? I don't think that's the right lesson to take from the story. The story clearly establishes that physical ergonomics matter when split-second reactions matter under unusual G forces. I would be astounded if we didn't find that they matter less in the sort of situations most of us find ourselves in while coding. It could still be more than "bigly"; it could be very little. We can pull in other evidence and experience to try and make a determination, but that's no longer drawing lessons from the story.
I think application to software development tools involves asking whether we find, there, too a high dimensional space; and then recognize that, in such a space (where each is picked from independent distributions), we'll find that each of us is similar in a lot of ways, and pretty different in a few. It doesn't seem unreasonable that this would sometimes impact choice of tool.
As you say, teams are a crucial part of the production of software; it's vital that whatever tools are chosen, they mesh well where there is interaction between individuals.