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One of the worst things mobile did was completely destroy reasonable expectations for software pricing. Don't get me wrong, it's good that more software is mor
by deergomoo 6y ago
One of the worst things mobile did was completely destroy reasonable expectations for software pricing.
Don't get me wrong, it's good that more software is more accessible to more people than ever before, but for a long time we've been at the point where it's very difficult for an app that costs anything up front to succeed on mobile.
- zmix 6y ago> One of the worst things mobile did was completely destroy reasonable expectations for software pricing. But hasn't the market for app sales grown in sheer volume due to the AppStores reaching and channeling millions and millions of potential customers?
- robenkleene 6y agoThe most successful creative mobile app ever, Procreate (the #1 paid app in the iOS App Store) employs about 20 people. Adobe employs over 20,000. You can say more individual developers are making money (at the expense of individual companies), but with the way things are going, we'll never see industry transforming apps like Illustrator, Ableton Live, After Effects emerge from this model. The main impact the pricing race to the bottom has had on powerful software is that its shifted from a “one-time price charge to and individual” model, to a “subscription price charged to a company” model, e.g., Adobe CS, Figma, Notion, Office, etc... I suppose there are people who think this is all well and dandy, but to me it’s the biggest step backwards for innovation in our industry since I started my career.