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Ok, so maybe I'm being a bit flippant. It seems like he's done a bunch of pioneering work, but I ask to what end? I've worked on VR hardware development a coupl
by s1mon 6y ago
Ok, so maybe I'm being a bit flippant. It seems like he's done a bunch of pioneering work, but I ask to what end? I've worked on VR hardware development a couple times over the years. I'm still waiting for VR to actually be useful or fun beyond niche applications. It seems like one of those things that's always right around the corner, but it's always a tech push. Maybe I haven't seen the right demos or applications, but it still seems like VR is either useful in vertical markets (e.g. training), the arts, or an enthusiast toy. I work with a lot of very tech oriented people, and I only know one guy with a VR headset, and I'm not sure he even uses it that much. Looking at the PSVR sales, there were only 5 million units. I wonder how many of those are in a drawer somewhere? The Wii or even Guitar Hero guitars sold orders of magnitude more, and most of those end up as landfill.
- DonHopkins 6y agoIn our July 1999 discussion about Body Electric, Jaron mentioned: [...] >There IS a community of Body Electric users. It is STILL building the most interactive 3D virtual worlds of any tool (though Alice, from Carnegie Mellon, is the other hot contender). That's SHAMEFUL! While BE sucks in every other way, all the more recent vr design tools, especially the vrml ones, simply avoid the problem of deep interactivity. How could the community be so whimpy, at this late date? [...] >The body electric community is surprisingly NOT entertainment oriented, though I and a few others still use it that way. There are people hidden away who are still using it for ergonomic simulations, simple surgical planners (because the fancy systems are too rigid to model some situations), cognitive test rigs, and some work with kids. https://news.ycombinator.com/item?id=23012948 https://news.ycombinator.com/item?id=23012948