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From toy to joy :Gamification
A lesson learned while prototyping:
make a toy: Gameless,lifeless,dumb,ugly,handicap,
boring,stinking,complex,unsellable,but ,with a strong re-engineereability & long enough half life and is factor of some product.
Peel it to feel it.
Then cleanse/simplify it,gamifiy it,add limbs to it and make them work,Make a factor out of it and make it’s value count.
And do it before it is gone.