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> the way of managing things through gameobjects, serializable components, and the scene hierarchy UI is very beneficial when you have non-programmers working o
by zemo 6y ago
> the way of managing things through gameobjects, serializable components, and the scene hierarchy UI is very beneficial when you have non-programmers working on your game with you.
honestly it's extremely useful even if you're an experienced programmer working alone. Being able to pause the simulation, move some objects around in space, and then resume the simulation is extremely powerful. Typing out the coordinates into code would: be ridiculously tedious -and- force you to commit to disk (by writing the files) the changes to something you really only need in memory. Being able to play with the state of the simulation by hand is extremely powerful.