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Genuinely curious. You insist a VCS is not how the industry operates. But then how do those AAA devs manage synchronizing changes across a team of several hundr
by setzer22 6y ago
Genuinely curious. You insist a VCS is not how the industry operates. But then how do those AAA devs manage synchronizing changes across a team of several hundreds of people? I imagine there must be some equivalent to VCS that better fits the gamedev indurstry. Or are people just throwing flash drives around the office?
- maccard 6y agoPerforce. You have an always online server, and binary files can only be checked out by one person at a time (enforced by the server). Its big, it's clunky, the UI (p4v) sucks more than you could possibly imagine, but it scales.
- mariusor 6y agoI've seen indie devs use SVN for source and assets versioning.