4 ms·
Have you done any game programming before? A heavy reliance on an interactive GUI is very common because there are many things for which you want visual interac
by virgil_disgr4ce 6y ago
Have you done any game programming before? A heavy reliance on an interactive GUI is very common because there are many things for which you want visual interactivity, such as placing 3D objects in relation to each other. That kind of task is either difficult or impossible to do effectively purely in code.
- furyofantares 6y agoI have. Placing objects in an editor is obviously essential, I agree. I just expect to find code at the bottom driving it, loading the map etc, and it doesn't seem like any example projects or learning documentation for Unity is geared that way. Basically I expect to follow code at the bottom until it loads some asset, which may create a bunch of objects, and register some scripts. Then I return to the code which can then get those objects if it wants.
- zemo 6y agosure but like, you don't have that expectation of a browser, right? Like to write a web page, you don't create an instance of an HTML parser and call a parse method on some text, and then walk the tree and tell it to draw each element, right? Same deal. Just think of the scene as being a DOM in three dimensions.