2 ms·
Press one button and presto: you have a game running on all the environments one could possibly want today. This alone is worth putting up with a lot of defici
by foobarian 6y ago
Press one button and presto: you have a game running on all the environments one could possibly want today. This alone is worth putting up with a lot of deficiencies in the UI, or the API, or whatever.
I remember this boat in early 2000s, when engines were less capable, and I was younger and more arrogant. The thought of using some crappy engine with last gen graphics would make me laugh. Of course I was going to make my own thing in C hand-optimized to squeeze every last triangle from the hardware. Good luck if you didn't have that exact hardware configuration :)
- jfim 6y agoTo be fair, back then, engines were far more limited and there were much fewer platforms to support (only supporting D3D back then was viable). Plus it's a lot of fun to write your own engine. Sure, texture loading or managing sound buffers won't make your game better than others, but it's definitely fun to write that code.