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They were the first commercial game engine to offer iOS support and this pretty much cemented their place in the market. Unreal used to cost upwards of 6 figure
by ingenieros 6y ago
They were the first commercial game engine to offer iOS support and this pretty much cemented their place in the market. Unreal used to cost upwards of 6 figures to license per game and this left indies nowhere left to go.
Godot shows a lot of promise and has been steadily growing its userbase over the years, but its MIT license makes it really difficult to export to close source platforms and ultimately most devs want their games on consoles which are notoriously closed behind NDA's and other legalese. https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html https://docs.godotengine.org/en/latest/tutorials/platform/co...
- dgellow 6y agoI don’t see how that’s caused by their choice of license. I read your link, there is nothing related to their license either. MIT is permissive, as far as I know it is commonly used by 3rd party libraries for games, even on consoles.