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The GBJam isn't about making software that runs on a legacy platform; you're using modern game engines, languages, and techniques while imitating the aesthetic
by RodgerTheGreat 6y ago
The GBJam isn't about making software that runs on a legacy platform; you're using modern game engines, languages, and techniques while imitating the aesthetic limitations of the original Game Boy. (And pretty loosely, at that.)
It's a very different style of creative constraint compared to programming a specific virtual machine with limited RAM and not a multiplier or floating-point unit in sight.
- eatonphil 6y agoGotcha, I assumed that it was programming against the original exactly. But I guess the emulators they allow are more flexible/modern takes on the original.