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I remember hearing/reading when Slippi (community rollback netcode implementation for Melee) came out the creator mentioning that Japanese fighting games don't
by ISO-morphism 6y ago
I remember hearing/reading when Slippi (community rollback netcode implementation for Melee) came out the creator mentioning that Japanese fighting games don't bother with rollback because it's more work and Japan is small enough and well wired enough that it's never a problem. Contrast with fighting games that come out of the US that normally implement rollback.
- smabie 6y agoYeah the Japanese seem to operate under the impression that the entire world lives in Japan. I'm a semi-pro Super Smash player and I've desperately wanted to play it online, since like forever. But every version, the lag is unbelievable. It's always some p2p bullshit where one person lags, everyone lags. I remember when the Wii U Smash was coming under criticism for the unbearable lag, the developers released a statement in which they literally said: we tested the online play in development, and it works great. Are you fucking serious? How can they care so little?
- jpetso 6y agoIt should be noted that Japan is not the only country that frequently disregards technical constraints, units of measurement and other cultural circumstances from outside one's own country or seaside metropolitan area.