3 ms·
And how did you aim the reticule against your opponents in this checkered paper game? Gameplay ran in realtime? I'm sure you mean to say that you created a pen
by manfredo 6y ago
And how did you aim the reticule against your opponents in this checkered paper game? Gameplay ran in realtime? I'm sure you mean to say that you created a pen and paper game that had shooting as an element, but backed by some kind of dice roll. This is conforms to what I said were the constraints of text based games: graph or grid based worlds with turn based or pseudo turn based simulation. Shooters in these kinds of games do exist: https://store.steampowered.com/app/722730/Cogmind/ https://store.steampowered.com/app/722730/Cogmind/ but they exhibit the same constraints I mentioned
- lostmsu 6y agoOf course it was not real time. You just picked a shooting direction along one of the two axis.