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> But more importantly, it's not a game that's defined by it's release; developers are clearly following the service model Are you sure? Got a source for that?
by tpmx 6y ago
> But more importantly, it's not a game that's defined by it's release; developers are clearly following the service model
Are you sure? Got a source for that?
The french developer company Asobo has typically been launching one great-looking, abysmally performing game per year so far:
https://en.wikipedia.org/wiki/Asobo_Studio#Games_developed https://en.wikipedia.org/wiki/Asobo_Studio#Games_developed
Why would they spend more than a year on MSFS?
- zakhaev17 6y agoThey’ve been posting weekly development updates. Here’s one from last week that has a roadmap based on feedback from the beta - https://www.flightsimulator.com/august-13th-2020-development-update/ https://www.flightsimulator.com/august-13th-2020-development.... It definitely seems this will be more of a service model.
- golergka 6y agoBecause it's a different kind of game with a different kind of audience. Simmers are accustomed to paying for additional content, and this is a much more stable and lucrative strategy than abandoning the title. Just look at Paradox.