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None of this is a problem for immersive theater experiences. I think in this case you build a product that doesn't scale. This way you don't have to think about
by Impossible 6y ago
None of this is a problem for immersive theater experiences. I think in this case you build a product that doesn't scale. This way you don't have to think about children playing games because you can enforce 18+. The cost per sessions doesn't matter if you find product market fit with your experiences. I know that SV startup types see games as disposable time wasters to sell microtransactions to whales, but if you think of it at ondemand high quality TTRPG sessions or scalable immersive theater I think there is a profitable business with a good sized market. Matching actors don't matter because you can do short form content and sessions, etc. The last point #5 puts the business in an even better position. If you can eventually automate the product you can scale parts of it much better. Also remember players aren't paying for voice actors to read lines, they're paying for someone that can react and be improvisational. If you play AI Dungeon (which is state of the art), you'll see that AI is still a ways off from this.