4 ms·
I've experienced most of the issues you described, and yet, I have to conclude that the game is absolutely fantastic despite them. The visual clarity is mind-bl
by golergka 6y ago
I've experienced most of the issues you described, and yet, I have to conclude that the game is absolutely fantastic despite them. The visual clarity is mind-blowing, and the UI and all the helpers make all the difference between this game and all other sims that I've, as a completely casual player, have tried before.
But more importantly, it's not a game that's defined by it's release; developers are clearly following the service model, which gives me confidence that most of the bugs will be sorted out and game polished.
- tpmx 6y ago> But more importantly, it's not a game that's defined by it's release; developers are clearly following the service model Are you sure? Got a source for that? The french developer company Asobo has typically been launching one great-looking, abysmally performing game per year so far: https://en.wikipedia.org/wiki/Asobo_Studio#Games_developed https://en.wikipedia.org/wiki/Asobo_Studio#Games_developed Why would they spend more than a year on MSFS?
- zakhaev17 6y agoThey’ve been posting weekly development updates. Here’s one from last week that has a roadmap based on feedback from the beta - https://www.flightsimulator.com/august-13th-2020-development-update/ https://www.flightsimulator.com/august-13th-2020-development.... It definitely seems this will be more of a service model.
- golergka 6y agoBecause it's a different kind of game with a different kind of audience. Simmers are accustomed to paying for additional content, and this is a much more stable and lucrative strategy than abandoning the title. Just look at Paradox.