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I would love Blender to have an editing pane for text-based CSG definitions. Text-based CSG definitions are faster, clearer and easier than all these GUI tools
by contingencies 6y ago
I would love Blender to have an editing pane for text-based CSG definitions.
Text-based CSG definitions are faster, clearer and easier than all these GUI tools. They are also diffable, scriptable and regexable.
- contingencies 6y agoHrrm, seems you can already do this via povray. http://www.povray.org/ http://www.povray.org/
- JakeStone 6y agoI haven't used pov-ray in about 5 years, though I used to use it heavily, and at least back then, it didn't allow the export of the objects you render in a 3d format. It's a ray tracer designed to create scenes via objects modified via CSG. I'm actually pleased to hear about this, since I find my patience with most 3d programs is very short, and I really have a need currently for being able to create 3d objects using CSG that I can work with hopefully for a game I'm making.
- contingencies 6y agohttp://wiki.povray.org/content/HowTo:Use_POV-Ray_with_Blender http://wiki.povray.org/content/HowTo:Use_POV-Ray_with_Blende...
- cacb 6y agoThis is very true and some of the reasons why I designed AngelCAD the way it is. As you say they are diffable and well suited for tracking in source control systems like git for example. Nothing wrong with GUI CAD tools, but there are many of them already and some of them are huge and difficult to learn IMHO. Those who want a traditional GUI CAD tool should probably try something different, but AngelCAD is really not that hard to learn. I wanted scripting with a strongly typed object oriented language, and I could not find one. So I created AngelCAD.