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If you sell on steam you could also, not sell there and sell directly to you customers, right ? Could you host your own webstore and implement a cheap key syst
by je42 6y ago
If you sell on steam you could also, not sell there and sell directly to you customers, right ?
Could you host your own webstore and implement a cheap key system. That way you need to a lot less for the transactions.
- ArkVark 6y agoThere are many things you can do like that - that basically just represent increased overhead and non-game activities. If you follow all of that logically enough - you start to wonder, why even work in game development? Indie development right now is basically a mirage, because the only people making sustainably good profits are those with access to lower commissions by owning their own platforms or by getting better deals from platform owners due to their size. There is a huge survivor bias. I am only still operational because I am in Ukraine. It would be impossible in a 1st world country.
- je42 6y agoTrue, but then steam does provide value to you. I would assume a revenue share of 30% is acceptable albeit painful in your case, since otherwise you wouldn't do it.
- solipsism 6y ago> the only people making sustainably good profits are those with access to lower commissions by owning their own platforms What are some examples of this? What do you mean by "platform"?
- ArkVark 6y agoUbisoft - Blizzard - Valve - CDPR - Microsoft - Sony - EA - Paradox All publish their own games and either own their own platforms or are big enough to negotiate lower commissions from other platforms.