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I use Unity's Blender integration extensively. It just invokes blender's CLI to convert .blend -> .fbx for you automatically, which is nice. However, only very
by slimsag 6y ago
I use Unity's Blender integration extensively. It just invokes blender's CLI to convert .blend -> .fbx for you automatically, which is nice.
However, only very simple material properties are imported. Multi-textured objects, materials with specific BSDF properties, etc. are basically ignored entirely and you have to manually reproduce them in Unity after the fact. It's very annoying.
- warent 6y agoPerhaps with this news this is soon a thing of the past
- tomovo 6y agoIt would be a good start if the Principled shader could be imported with some degree of fidelity. A lot can be done with just that one..
- hirako2000 6y agoCan't happen without parity, or at least mapping between Unity and blender rendering engine. Materials is complicated enough that they should probably not attempt to port. Unity ships with real time rendering features that blender doesn't have, so anyhow stuff will be fine in unity itself. It leaves blender plenty useful for mesh modeling, uv mapping, rigging and animation.