2 ms·
You're right, I don't have tangible evidence of specifically disallowing charging different amounts on different platforms. It's possible I've conflated that w
by frabcus 6y ago
You're right, I don't have tangible evidence of specifically disallowing charging different amounts on different platforms.
It's possible I've conflated that with not being able to call out the charge difference (e.g. by using the words "Apple Tax" on the payment page), and not being able to link to other payment methods (e.g. on web), which massively devalue any benefit from charging more.
I agree that Epic are in it to line already rich pockets, and extra money wouldn't improve their service. There are lots of smaller developers where an extra ~42% revenue would make a huge difference, and charging more doesn't work as the customer is price sensitive.
- scarface74 6y agoIs there a retailer that allows a company to label the wholesale vs retail price? Is there a retailer that allows a company to sell a product in their store and tell them that they can get it cheaper somewhere else? Can a game retailer sell something at GameStop while advertising they can get at a lower price online in GameStop? Where exactly are these indy developers? The time of most indy developers making it big on mobile left the train a decade ago. They have been drowned out by the makers of Candy Crush and Clash of Clans. We already saw the race to the bottom after mobile became popular. Do you really think the bottom just wouldn’t get lower? I remember back in 2008, when the mobile gold rush started and indy developers of popular apps were publishing how much they were making. I was making more working in corporate America writing field service apps for ruggedized Windows CE devices