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My point is that "people who play video games" doesn't mean much if you define it so broadly that it includes both people who play primarily core games and peop
by harimau777 6y ago
My point is that "people who play video games" doesn't mean much if you define it so broadly that it includes both people who play primarily core games and people who play exclusively casual games.
From a business perspective, they are unlikely to be the same target market. Gaming related memes and similar cultural artifacts are unlikely to be shared. Etc.
- ashtonkem 6y agoWhat makes a video game “core” other than your value judgement?
- Godel_unicode 6y agoIt certainly means that if you're a video game making company, the market of potential customers is huge. That seems valuable. This argument seems popular with people who like Very Serious Video Games, and are affronted by being associated with filthy casuals (the gamers, not the brand).
- luckylion 6y agoWhat potential customers, though? You wouldn't know whether they are 1% mobile games or 99% mobile games. Given that any company wouldn't "just make a game", this statistic isn't useful. Similarly "all people eat food" isn't really helpful if you're wondering how large the market for artificial meat is.