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> the users imagination doesn't always produce the expected output That's not a bug, it's a feature that literature uses quite a lot. > You're never going to
by astrobe_ 6y ago
> the users imagination doesn't always produce the expected output
That's not a bug, it's a feature that literature uses quite a lot.
> You're never going to have a text based racing game
Actually thinking and typing fast in some MUDs can be vital.
> There's a reason why almost all text based MUDs have a graph or grid based world and turn based gameplay: because that's all you can really do with a text based interface
Roguelikes are turn-based, but MUDs are semi-real time (sort of turn based with short time limit).
The grid layout is essentially historical in the sense that users have certain expectations. Probably one could use GPS coordinates and Logo-style commands, nowadays even a rusted Raspi could handle that.
But builders and makers are, I believe, more interested in world-, story- and character- building than in technical feats like this. And so are the players.