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I think the majority of game devs who would get advice from lectures/hacker news comments are probably making games on a small enough scope/scale that choosing
by SQueeeeeL 6y ago
I think the majority of game devs who would get advice from lectures/hacker news comments are probably making games on a small enough scope/scale that choosing a single threaded game logic engine is fairly reasonable. The people at Bethesda are the best of the best; this kind of reminds me of the fitness "advice" I was once given to not go on long jogs/runs because "all the best marathon runners are super skinny", but that only applies to world class marathoners, not dudes running a 5k on the weekend.
- zemo 6y agopeople who work in games also read HN you know.
- MaulingMonkey 6y agoAnd said AAA devs aren't "ubermensch". They run a large gamut of specialties and skillsets - plenty of them will benefit from extra context. And some of those small scale hobby/indie devs may later end up working for "the big leagues" as well, so the extra context can benefit them too.
- SQueeeeeL 6y agotbf I said take advice from HN. I except people deeply involved in games to have their own specialized info us mortals can't touch (or they just do their own testing)