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No surprise. When making video game "AI", our challenge is not to figure out how to make a clever AI that can beat the player, but in making a system that can f
by lowbloodsugar 6y ago
No surprise. When making video game "AI", our challenge is not to figure out how to make a clever AI that can beat the player, but in making a system that can fail against the pathetic human in a believable way. Ironically, many of those failure modes involve having the AI do stupid human things, like forgetting to reload because stupid human brain/ears can't track exactly how many bullets have been fired just by listening to the BRRRRT of a machine gun. Or stepping out from cover at just the wrong time. Or calling to friends and thereby revealing position. Best one ever "I'm out!" or the variation "Reloading!"
Someone here said (paraphrasing) "but it only takes a few tries for the humans to learn how to beat an AI in games like Dota". In war, you're dead. There is no second try. Maybe, if they managed to get telemetry out, the survivors can analyze the behavior, but so are the winners.
There are also plenty of games where, no matter what, the humans do not win.
Once this is combined with vehicles that do not need to obey "don't squish the human" physics, and humans are done.