2 ms·
Sorry, I disagree. Even in a single player sandbox game there are still mechanics and a setting you must abide by unless you use cheat codes or extreme mods. Li
by squeaky-clean 6y ago
Sorry, I disagree. Even in a single player sandbox game there are still mechanics and a setting you must abide by unless you use cheat codes or extreme mods. Like you say, Rimworld's difficulty setting calls itself the story teller. The Rimworld game is the dungeon master, not the player. Even if I ditch the main storyline in Skyrim, I can't morph into a dragon or visit Cyrodil. Without these restrictions there's no appeal for me over simply sitting down with a piece of paper to write my own story. I've played D&D games with 2 DMs simultaneously, they rarely work out well. Without very careful planning the two DMs will step on each other's toes and create a lesser story overall.
I can see the appeal of using it as a storytelling assistant in creative mode now that you mention it. But that's a different tool than a game.