5 ms·
I wish X4 would go this route though, as it is entirely bottle necked by simulation speed.
by cridenour 6y ago
I wish X4 would go this route though, as it is entirely bottle necked by simulation speed.
- SQueeeeeL 6y agoI imagine execution order/consistency is very valuable for 4X games, and most of the time, results are dependent on each other (who wins a battle may depend on the current status of an empire, which is dependent on the outcome of various planet level actions, for example). It'd probably be a very different game to have each action be stateless, could be a cool exercise though