3 ms·
This is still squarely on the developers. Slow and steady might be your preference and the best way to make some software or parts of software but that’s not un
by meheleventyone 6y ago
This is still squarely on the developers. Slow and steady might be your preference and the best way to make some software or parts of software but that’s not universally true. A lot of creative domains really benefit from fast iteration times to experiment.
It might not be your ideal environment to be making products but it is our job to square the circle otherwise we’re not going to have jobs. For a concrete example look at the way game engine development happens. By and large engine development is slow and steady. Whilst making a game is something that massively benefits from blazing iteration speeds. Having that split between technology and product means you can do both.
Of course we’re also dealing with messy reality so things are faster or slower than each team would like at times.