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It's exactly this why the end users (even me as a developer) prefer Apple and it's mandated control over payments. I can safely use apps and spend money on apps
by quantummkv 6y ago
It's exactly this why the end users (even me as a developer) prefer Apple and it's mandated control over payments. I can safely use apps and spend money on apps secure with the knowledge that Apple will enforce this on my behalf to protect me from such money grabbing.
Yeah it really sucks that Apple takes 30% of all revenue, but the developers have painted themselves into a corner with behavior like this.
- IRANGE 6y agoExactly. I have been “trialing” many apps that I wouldn’t normally bother with because of the high start-up cost. I say “trialing” because usually the 7 day or whatever trial period isn’t enough for me to decide if I want to keep the app or not, so I just typically sign up for a month after that as well. For example, I think OmniFocus is like $100+. I heard lots of great things about it and tried it out, but as it is a task manager the 7 or 14 day trial wasn’t enough. Without being able to pay for a single month, knowing that I can cancel it immediately after I sign up and not worry about the subscription again, I would have never given it another look. But I was able to pay $10 for a month. And that month gave me enough time to try out all the features. Unfortunately for them I decided this was not the right software for me, but that’s how it goes. Someone else in this thread wrote that Lightroom doesn’t have monthly subscriptions. Again, via Apple, it seems like I can subscribe for a month at $2, $5, or $10 depending on my storage needs. Though after this story I wouldn’t trust them for storage and would just take the $2 plan of I needed to use the software.