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You can now add Tiny Wings (an iPhone game) to that list. The 'exceptions' keep piling and piling. It's really quite astonishing how succesful so many indie gam
by ugh 16y ago
You can now add Tiny Wings (an iPhone game) to that list. The 'exceptions' keep piling and piling. It's really quite astonishing how succesful so many indie games have become.
- DarkShikari 16y agoThe 'exceptions' at this point could fill a list a mile long, especially if you count mobile games, where it's even easier for indie developers to compete. I picked those three in particular because: Braid: A very successful indie game distributed entirely through relatively traditional channels (e.g. XBLA, Steam), in contrast to the other two. It was also rather unexpectedly innovative in a realm dominated by relatively generic platformers. Touhou: Almost certainly the most successful indie game series in history in terms of the total profit across the franchise it created -- but probably not as profitable as Minecraft for its creator because he intentionally limited his monetization of it. Minecraft: Probably the most successful indie game in history in terms of net income... and the topic of the article, obviously.