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FYI you need to sign up for the paid service (or use the free trial) and then enable the Dragon Model in the settings, otherwise you get the older "Griffon" mod
by squeaky-clean 6y ago
FYI you need to sign up for the paid service (or use the free trial) and then enable the Dragon Model in the settings, otherwise you get the older "Griffon" model. (edit: I thought Griffon was GPT-2, changed text)
However I still mostly agree with you. I've played a few rounds and while the text generation and "memory" is extremely impressive to me as a programmer, there are many errors it makes that a human would not, like a robot bleeding blood when injured.
Also this next bit isn't too relevant to Dragon/GPT-3, but it's not really much of a... game. You can say something like "I wait until nightfall and use a grappling hook to climb into the tallest tower of the royal castle. I sneak down the tower into the Kings bedchamber and stab the king while he sleeps." and it just allows you to do all that.
It's very impressive that it understands all those details. It will remember that it's nightfall and I'm in the royal castle. It will remember the tallest tower as a means of exit and entry and create other realistic castle set pieces if you explore further. But where is the challenge? I wish it had some sort of mechanical rules, like each statement can only cover 10 seconds of time. If you do try to write only short actions like you would a text adventure game, then it will make decisions you do not want. My first ever playthrough I was a rogue who snuck into a magic shop, I told the game I want to hide behind a door. The game told me I opened the door to see the shopkeeper and then stabbed him with my dagger. I had no intention of murdering any NPCs.
- skybrian 6y agoThe challenge is telling a story. Although it looks like you're the player, really you are the dungeon master. Or like improv. You can undo at any time, or even cast an undo spell if you want it to happen as part of the story. It's up to you to decide whether you want to go along with the suggestion and see where it goes.
- TeMPOraL 6y agoIndeed. And even the free algorithm is surprisingly good at keeping the story going. Yes, it sometimes confuses the speakers or who owns a thing (or the house you're in). But it does keep the details. The answers aren't generic. I only wish it (both free and paid algorithm) didn't have a bias towards making the narrative into a murder-mystery story.
- segfaultbuserr 6y agoIf your input is long enough, you can sometimes overwhelm the system to write something no longer relevant to the role-playing game. I used some application notes on electronics as input, and AI Dragon was able to write a textbook on electronics engineering, filled with nonsense but all the technical terms are correct (e.g. common-base amplifier, base-emitter junction, MOSFET, etc), it was even able to output the rise time to bandwidth formula. I also used some computer history articles as input, and it was able to write a parallel history on the history of microprocesssor, still filled with nonsense (i.e. Intel 8080 is more powerful than Motorola 68000) but the correct words. And you are only able to tell the output is nonsense because it was doing technical writing. If the output is a story, for example, an electrical engineer in working in a project (e.g. The Soul of a New Machine), then the story will be surprisingly coherent, and even the technical description will be reasonable.
- squeaky-clean 6y agoI'm a bit confused then. I don't really get the point of simultaneously being the protagonist of the story, and also being the dungeon master. And I don't like that the game on its turn will decide actions for your character. I also played in Hardcore mode which has no undo, as the idea of undo is not fun to me in these sorts of games.
- skybrian 6y agoYeah, I don't think hardcore mode makes much sense for this system. It doesn't do what you want, if what you want is something hard but fair. I guess you could treat it like rogue-like, where getting killed unfairly is part of the fun.
- squeaky-clean 6y agoThat's exactly what I was expecting from it. A text based roguelike with practically infinite worlds generated by a great text model that I could play for short bits of time. Maybe I was mistaken in the purpose of it, but that's generally how 3rd party articles talking about ai dungeon refer to it.
- TeMPOraL 6y agoIf you've ever did a single-player roleplay (e.g. played a sandboxy videogame trying to follow a story of your own, instead of doing arbitrary things), you were simultaneously a protagonist and DM. It's a common play style, there exist games specifically made for it (e.g. Rimworld literally considers AI to be a storyteller, and outputs a lots of details that are only useful if you're trying to roleplay it). Hardcore mode in AIDungeon is for those who play according a built-in scenario (i.e. Fantasy/Knight, Apocalyptic/Soldier, etc.) or a custom one (players can configure scenarios with hidden text biasing AI and some other features, and share them with others). The interesting part in this discussion is Creative mode with no preset (option 6. Custom). It doesn't preseed the game with any context, so it's the best mode for typing in arbitrary text and seeing how the model will continue.
- squeaky-clean 6y ago