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For what it's worth, I agree that the advice in the article is badly wrong. I'm just saying that building a rocket is fundamentally different than building a so
by thinkharderdev 6y ago
For what it's worth, I agree that the advice in the article is badly wrong. I'm just saying that building a rocket is fundamentally different than building a software product because a rocket is well-specified in advance. To you point, the MVP is different from the product as it will exist once fully realized. And the reason is because you don't know in advance how users will respond. You're not trying to satisfy the physics of rocket flight, but trying to please actual human beings who have weird and idiosyncratic preferences. So you build something (an MVP), let them use it and then incorporate their feedback into the next iteration. I'm with you in the sense that once you have a concrete MVP that you want to build, then you should approach building it as you would approach building a rocket. It's just that you may find that user didn't actually want a (proverbial) rocket, they wanted a helicopter.