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Games engines have these problems too. But instead of solving it mathematically which is hard (and still result in a pretty inefficient algorithm, as game world
by wladimir 16y ago
Games engines have these problems too. But instead of solving it mathematically which is hard (and still result in a pretty inefficient algorithm, as game worlds usually consist of complex geometry, not simple shapes), it is usually hacked around in some pragmatic way that still looks good.