4 ms·
these days people get music from spotify ($$) and similar services, not from torrents ($free). I'd say centralized won. When I did torrent, I would frequently
by bagacrap 6y ago
these days people get music from spotify ($$) and similar services, not from torrents ($free). I'd say centralized won.
When I did torrent, I would frequently get warnings from content owners by way of my ISP, so at least identification of offenders seems to have scaled. They didn't take me to court personally, but some other end users were compelled to settle, and even the threat of punitive measures should be enough to discourage many others. So overall I don't agree with your characterizations.
- unionpivo 6y agoSpotify still isn't accessible where I live, so music piracy is live and well. On the other hand steam is so game piracy is almost nonexistent. It's mostly about convenience, since centralized app if designed with users in mind can be more convinient. More and more people are pirating tv shows aswll, since pirates have the only solution that has all the content in one place.
- deleted 6y ago[deleted]
- DINKDINK 6y ago>these days people get music from spotify ($$) and similar services, not from torrents ($free). I'd say centralized won. My point is less about what content delivery systems are most prevalent at the present moment, more so about which are more survivable. Protocols and physical media outlive centralized content delivery because they are more fault tolerant. One doesn't need the commercial and technical apparatus of Amazon Inc to pick up a physical book and read it. The market trades convenience for future performance default. TCP/IP will outlive your national-post service.