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> Once you accept that fact, the other primary requirement is building up objects from primitives. You can render a human standing in almost any posture just us
by eigenhombre 6y ago
> Once you accept that fact, the other primary requirement is building up objects from primitives. You can render a human standing in almost any posture just using ovals, rectangles, trapezoids, etc.
There are neat examples[1] of this in art history, and the highly regarded drawing instructor Robert Beverly Hale wrote books[2] emphasizing simple volumes as the basis for understanding and communicating the forms of the human figure.
There are a few other basic systems that are involved in "classical" drawing; perspective is one of these; organizing values is another. Basic artistic anatomy goes a long way if you're going to draw faces and figures. But the bottom line is, yes, drawing is a teachable skill. And, like programming, it takes years to learn well (I have been programming and drawing most days for the last thirty years and am definitely still learning).
[1] Cambiaso, is a classic example, e.g. http://www.blockprojekt.de/cubic-drawing-by-luca-cambiaso http://www.blockprojekt.de/cubic-drawing-by-luca-cambiaso
[2] See, for example, his "Drawing Lessons from the Great Masters"