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I don't think that's quite true. Android does provide you with a way of dealing with the varying resolutions, but I don't think it solves the problem perfectly.
by austinbirch 16y ago
I don't think that's quite true. Android does provide you with a way of dealing with the varying resolutions, but I don't think it solves the problem perfectly.
I think it takes a little longer to create cross-compatible assets than it would on iOS. If it's not an easily repeatable or stretchable asset, you have to think about how it will scale on different resolutions.
I'm not saying it's impossible, just that it costs more in time and money. Some companies won't be willing to accept that cost and will just cut corners.