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I agree that Minecraft isn't a wholly original concept, but the other examples you cited aren't from "lean" game studios. Your advice to incrementally improve u
by mtinkerhess 16y ago
I agree that Minecraft isn't a wholly original concept, but the other examples you cited aren't from "lean" game studios. Your advice to incrementally improve upon previous successes (your own or others') is a good strategy across the game industry, but probably less so in indie / agile studios, where having less to lose allows designers to take more risks with their work.
- zach 16y agoI think championing the gameplay of an obscure (maybe even non-electronic) but fun game is a pretty significant risk itself. I've been an IGF judge and I love original gameplay, but I also know that almost everything really is a remix when it comes to game design and that there is more fun gameplay that has yet to find its audience than is generally acknowledged. If you're trying to fulfill your artistic goals, I understand that originality is its own goal. If you're creating a game because you want people to enjoy playing it, maybe you should start from fun.