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>if you have a heap allocated thing that is passed between Rust and C++, who frees it? Isn't this an issue regardless? Forget crossing the rust/c++ boundary, l
by xxpor 6y ago
>if you have a heap allocated thing that is passed between Rust and C++, who frees it?
Isn't this an issue regardless? Forget crossing the rust/c++ boundary, lets say you pass something to another class in c++, you need to have a contract of who frees what when, right? Maybe I'm not understanding the issue.
- webkike 6y agoThere are some things that make this better, such as returning pointer types and not returning raw pointers. Returning raw pointers usually means that another function will delete them. I very rarely see pointers handed back from functions being freed caller side
- Matthias247 6y agoDo you mean references instead of pointers? I'm not familiar of a difference between pointers and raw pointers in C or C++. C++ allows to be more clear: unique_ptrs allow to move ownership, references mean this is definitely not owned, and the remaining questions are around normal pointers. With pure C there is however zero distinction. A pointer can mean ownership is transferred, it is meant to be a reference, it could be a static reference to something in constant memory, etc.
- edflsafoiewq 6y agoRAII usually handles all that.
- Paul-ish 6y agoInside both Rust and C++ there are very well developed tools (eg smart pointers) for dealing with memory allocations. These tools were never written to be compatible with each other, so you lose them at the language boundary.
- xxpor 6y agoThat makes sense. I do 99% C, so any time I even have to think about C++ it unfortunately turns into C with classes rather than C++, so I'm really not as familiar with the smart pointer options.