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Hey! Lorenzo from Quell here. Thank you, really appreciate the feedback. We're working really hard to add movements to the game - for us, it is absolutely key
by lspreafico 6y ago
Hey! Lorenzo from Quell here.
Thank you, really appreciate the feedback.
We're working really hard to add movements to the game - for us, it is absolutely key that it doesn't feel like a boxing simulator.
We're also working on many other aspects to make the game fun and enjoyable long-term: we're building a fully fledged story, a super wide variety of enemies, main characters, environments, movements and spells, and one of our stretch goals is to develop a roguelike mode, which would really push our users to their limit!
If you have more feedback / input, please do let us know! Thank you!