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Oculus has an app store, and Quest is a standalone device (mobile phone hardware on your face). It's understandable to need an account for these things, but of
by pornel 6y ago
Oculus has an app store, and Quest is a standalone device (mobile phone hardware on your face).
It's understandable to need an account for these things, but of course this being an FB account is creepy.
- Lycake 6y agoI can understand the store aspect (even though in a perfect world you could buy apps and games without DRM and having to log in), but why would you need an account because something is a standalone device? What's the difference if there is a cable attached?
- pornel 6y agoQuest is not a screen. It's a computer with a built-in screen. iMac for your face. Quest with a link cable is still not a screen, but a computer running a kind of "remote desktop" software. The computer part needs an account. Virtually all software for it is paid, and it is genuinely helpful for non-technical users to have a "cloud" account that ensures they won't lose their games even if they sell or break the device.
- jojobas 6y agoIf IBM was able to pull this off with their PC/AT/PS/2 family, we'd still be in stone age. Anybody with more than 2 brain cells should demand open standard hardware to be used with software of choice.
- jojobas 6y agoThe situation where you need different headsets for different apps/games is perverse. Imagine having to have an app store per monitor brand. Game developers should invest in an open standard and take away the leverage from air merchants.