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I suppose. But at the same time, for any new users who value their own privacy the device is now pretty useless, and for any existing users who value their pri
by danShumway 6y ago
I suppose.
But at the same time, for any new users who value their own privacy the device is now pretty useless, and for any existing users who value their privacy but also want to be up-to-date and get new features, they're also probably going to be locked out in future updates.
So you kind of have to excuse them for focusing on the negatives, because they don't get to enjoy the positives. It's kind of a moot point for them what Facebook brought to the table.
This is always the concern with these kinds of purchases, and I think this was a big part of the concern back in 2014. I was never worried that Facebook wouldn't invest in Oculus, as a consumer I was worried that it would ruin the Oculus ecosystem and shove dystopian adware onto the devices.
- gibolt 6y agoThe vast majority of those users likely also have a Facebook, Instagram, and/or Whatsapp account. Without Facebook's funding, none of the recent advancements are likely to exist in the first place. Valve hasn't done it, HTC hasn't done it, Sony hasn't done it. Because it is hard, expensive, and a money losing endeavor (for the forseeable future). To be clear, I am strongly against the requirement, but am glad the product exists.
- danShumway 6y agoI'm not saying there aren't positives, I'm saying that it's understandable why users who now need to choose between a peripheral and their privacy are having a hard time focusing on those positives. I'm also not too cynical about the market, because thankfully there are multiple companies in this space who are making progress. So Facebook will trash Oculus and things will stink for a while. Eventually somebody else will come along and offer the same functionality without feeling the need to create a user-hostile platform out of a peripheral. Eventually the Linux support will improve. Eventually some community group will take over WebVR and we'll get a general platform instead of a bunch of separate stores designed to increase user lock-in. Eventually the games will be disassociated from the peripherals. Eventually, we'll get what we want and the space will improve. And Facebook's early efforts to improve the raw tech will be a part of that story. But in the meantime, for the people who were predicting what Facebook was going to do from the moment Oculus was acquired -- I think it's reasonable to step back and let them say, "we told you so."